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<a href="#pub-methods">Public 成员函数</a> &#124;
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<div class="title">Matrix4X4类 参考</div>  </div>
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类 Matrix4X4 继承关系图:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a1f16340608b0c747816501b4887624fd"><td class="memItemLeft" align="right" valign="top"><a id="a1f16340608b0c747816501b4887624fd"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>Matrix4X4</b> (float _01, float _02, float _03, float _04, float _11, float _12, float _13, float _14, float _21, float _22, float _23, float _24, float _31, float _32, float _33, float _34)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Matrix4X4</b> (const <a class="el" href="class_vector3.html">Vector3</a> &amp;r_0, const <a class="el" href="class_vector3.html">Vector3</a> &amp;r_1, const <a class="el" href="class_vector3.html">Vector3</a> &amp;r_2)</td></tr>
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<tr class="memitem:af9aa4cf0e9c71b8d07585dbf99259019"><td class="memItemLeft" align="right" valign="top"><a id="af9aa4cf0e9c71b8d07585dbf99259019"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>Matrix4X4</b> (const <a class="el" href="class_vector4.html">Vector4</a> &amp;r_0, const <a class="el" href="class_vector4.html">Vector4</a> &amp;r_1, const <a class="el" href="class_vector4.html">Vector4</a> &amp;r_2, const <a class="el" href="class_vector4.html">Vector4</a> &amp;r_3)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Matrix4X4</b> (const <a class="el" href="class_matrix4_x4.html">Matrix4X4</a> &amp;mat)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Matrix4X4</b> (const DirectX::XMMATRIX &amp;mat)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>operator DirectX::XMMATRIX</b> () const</td></tr>
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<a class="el" href="class_matrix4_x4.html">Matrix4X4</a> &amp;__vectorcall&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (DirectX::XMMATRIX m)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator==</b> (const <a class="el" href="class_matrix4_x4.html">Matrix4X4</a> &amp;mat)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator==</b> (const <a class="el" href="class_matrix4_x4.html">Matrix4X4</a> &amp;mat) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator!=</b> (const <a class="el" href="class_matrix4_x4.html">Matrix4X4</a> &amp;mat)</td></tr>
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<a class="el" href="class_matrix4_x4.html">Matrix4X4</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator+=</b> (const <a class="el" href="class_matrix4_x4.html">Matrix4X4</a> &amp;mat)</td></tr>
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<a class="el" href="class_matrix4_x4.html">Matrix4X4</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator -=</b> (const <a class="el" href="class_matrix4_x4.html">Matrix4X4</a> &amp;mat)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>transformVector</b> (const <a class="el" href="class_vector3.html">Vector3</a> &amp;pos_in, <a class="el" href="class_vector3.html">Vector3</a> *pos_out) const</td></tr>
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<a class="el" href="class_matrix4_x4.html">Matrix4X4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Invert</b> () const</td></tr>
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静态 Public 属性</h2></td></tr>
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static <a class="el" href="class_matrix4_x4.html">Matrix4X4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>IdentityMat</b></td></tr>
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